Getting Started
Tutorials & Guides
Step-by-step guides for beginners. Learn how to set up your environment, create your first mod, and publish it. For technical API docs, visit Documentation.
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Quick Start: Your First Mod
// 1. Initialize your gregCore Mod
using greg.Sdk.Services;
using MelonLoader;
// 2. Intercept Simulation Data Flow
[assembly: MelonInfo(typeof(MyMod), "MyMod", "1.0.0", "Marvin")]
public class MyMod : MelonMod {
public override void OnInitializeMelon() {
GregEvents.OnPacketReceived.AddListener((pkt) => {
MelonLogger.Msg("Packet intercepted!");
});
}
}